Control variable

Results: 622



#Item
531Economics / Errors-in-variables models / System identification / Parameter / Linear regression / Instrumental variable / Least squares / Estimation theory / Control theory / Statistics / Regression analysis / Econometrics

Set-Membership Identification of LPV Models with Uncertain Measurements of the Time-Varying Parameter

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Source URL: diegoregruto.com

Language: English - Date: 2010-04-12 10:45:39
532Quake / First-person shooters / Linux games / Multiplayer online games / Video games with variable translation control / Client–server model / Lag / Ping / Server / Software / Digital media / Application software

The DOOM III Network Architecture March 6th 2006 J.M.P. van Waveren © 2006, Id Software, Inc. Abstract

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Source URL: mrelusive.com

Language: English - Date: 2013-07-11 00:13:40
533Java class file / Tar / Transmission Control Protocol / Measuring network throughput / BSAVE / Truevision TGA / Computing / Graphics file formats / Ip

The LAS file format contains a header block, variable length records, and point data

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Source URL: www.asprs.org

Language: English - Date: 2013-12-06 19:43:47
534Computer memory / Compiler construction / Programming language implementation / Programming language design / Memory model / Volatile variable / Java Memory Model / Linearizability / Lock / Computing / Concurrency control / Software engineering

The Java Memory Model Jeremy Manson, William Pugh Univ. of Maryland, College Park Java Memory Model and Thread Specification

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Source URL: www.cs.umd.edu

Language: English - Date: 2003-10-24 05:47:30
535Java Memory Model / Lock / Memory barrier / Monitor / Memory model / Deadlock / Thread / Volatile variable / Java virtual machine / Computing / Concurrency control / Software engineering

JSR-133: JavaTM Memory Model and Thread Specification Proposed Final Draft April 12, 2004, 6:15pm This document is the proposed final draft version of the JSR-133 specification, the Java Memory Model (JMM) and Thread Spe

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Source URL: www.cs.umd.edu

Language: English - Date: 2004-04-12 18:16:57
536Java Memory Model / Memory barrier / Lock / Memory model / Monitor / Deadlock / Thread / Volatile variable / Linearizability / Computing / Concurrency control / Software engineering

JSR-133: JavaTM Memory Model and Thread Specification Proposed Final Draft April 23, 2004, 12:57pm This document is the proposed final draft version of the JSR-133 specification, the Java Memory Model (JMM) and Thread Sp

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Source URL: www.cs.umd.edu

Language: English - Date: 2004-04-23 12:58:08
537Double-checked locking / Volatile variable / Java Memory Model / Thread safety / Lock / Memory model / Critical section / Linearizability / Memory barrier / Concurrency control / Computing / Software engineering

Thread 1 Thread 2 1: r2 = A; 3: r1 = B 2: B = 1; 4: A = 2 May return r2 == 2, r1 == 1 Figure 1: Behaves Surprisingly

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Source URL: www.cs.umd.edu

Language: English - Date: 2004-02-01 21:43:05
538Basic Encoding Rules / Octet / Abstract Syntax Notation One / Integer / Power of two / Variable-length quantity / Encoding Control Notation / Computing / Numbers / Data types

Overview of the Octet Encoding Rules (OER) Alessandro Triglia, OSS Nokalva September 2013

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Source URL: www.oss.com

Language: English - Date: 2013-10-18 09:42:00
539Game design / Linux games / Mobile games / Video games with variable translation control / Tomb Raider series / Dynamic game difficulty balancing / Data mining / Machine learning / Supervised learning / Digital media / Software / Application software

Predicting Player Behavior in Tomb Raider: Underworld Tobias Mahlmann, Anders Drachen, Julian Togelius, Alessandro Canossa and Georgios N. Yannakakis Abstract—This paper presents the results of an explorative study on

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:49
540Georgios N. Yannakakis / Linux games / Dynamic game difficulty balancing / Mathematical optimization / Mobile games / Video games with variable translation control / Genetic programming / Pokémon Colosseum / Procedural generation / Digital media / Application software / Software

Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution Noor Shaker1 , Georgios N. Yannakakis1 , Julian Togelius1 , Miguel Nicolau2 , and Michael O’Neill2 1 Center of Computer Game Research, IT

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Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:54
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